The IT Bunny is a piece of mine I made to test the baked lighting filter on Substance Painter to learn how to bake details onto a single diffuse map and pretend there's other maps in the model. This was also a test on making stylized-like textures while sticking to my 3D philosophy.
I did multiple color scheme tests before decided on the light blue because it makes a good contrast with the ugly industrial green, giving a good opposition (eccentric rabbit serious lab), also it looks like it's going to taste like birthday cake.
This is based off Ashleigh Warner's CGMA Class: Sci-Fi Prop Demo.
I took some liberties with it to also practice some of my creativity, and decided to do a bunny theme in the scene.
Modeled in Blender, textured in Substance.