This is a Ryokan I finally completed.
This is a previous piece I worked on where I reworked on the lighting to be based off actual Ryokan (such as a single artificial light source, due to relying on open windows etc). I also added some/fixed some assets for the full potential.
I added the polycount on the diorama to showcase optimization for the more key models.
I mainly used 3Ds Max, Substance Painter, and Unreal Engine to work on this primarily.